In 1980, Nintendo, originally a toy company, made a pivotal leap into the gaming industry, striving to replicate the success of arcade giants like Taito and Atari. The head of Nintendo, Hiroshi Yamauchi, initially chose the game "Radarscope" as the flagship title to capture the American market. However, this attempt ended up gathering more dust than quarters, leading the company to seek a new direction. Enter Shigeru Miyamoto, a young artist with no prior experience in game design, who would ultimately change the course of Nintendo's future.
Miyamoto did not simply revamp "Radarscope"; instead, he conceptualized a novel game inspired by the classic story of Beauty and the Beast. In this imaginative tale, the beast takes the form of a giant ape who captures a young woman, while her boyfriend must navigate through obstacles to rescue her. Despite initial skepticism from Nintendo executives, the game became an unexpected hit, raking in $100 million in its first year in America.
As we reminisce about those arcade days, many players were drawn to the game's unique mechanics and engaging characters. Yet, a question lingered in the back of our minds: why was it called "Donkey Kong" when there were no donkeys involved? This intriguing question leads us to explore the various theories surrounding the game's title, including the popular belief that it was a result of a mistranslation.
As we delve deeper into the fascinating history behind the name "Donkey Kong", we uncover the truths and myths that shaped one of the most iconic titles in video game history. Join us as we unravel this captivating tale that continues to intrigue fans and historians alike!
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