Understanding The Choices In Resident Evil 7: A Deep Dive

Understanding The Choices In Resident Evil 7: A Deep Dive

Resident Evil 7 introduced a choice in its final hours that drastically alters the outcome of the story. However, many players felt that the options—and subsequent DLC—were heavily skewed in favor of one ending over another. This brings us to a critical question: what was the point of giving us a choice at all?

As we explore this topic, we’ll delve into the mechanics of choice in video games and how they impact player experience. The choices made by protagonist Ethan play a significant role in shaping the narrative and determining the fate of key characters. By analyzing these choices, we can better understand the implications and consequences that arise within the game.

Throughout this article, we will dissect the endings based on Ethan's choices, the reactions from the gaming community, and the overall design of choice in Resident Evil 7. Are the choices meaningful, or do they just serve as an illusion of agency? Let's uncover the truth behind these critical decisions.

What You Will Learn

  • The significance of choice in Resident Evil 7 and its impact on the storyline.
  • The reactions from players regarding the game’s choices and endings.
  • How the design of choice affects player engagement and satisfaction.
  • The implications of the choices made in terms of character development and narrative depth.

Spoiling Resident Evil 7

Towards the end of the game, protagonist Ethan is given the option of administering one person a curative serum. The choices are Mia, who is Ethan’s wife and the person whose rescue is his motivation for the entire game, and Zoe, his helper throughout this nightmare. You must decide which one to save, and this will lead you to two endings.

If you choose Mia, she rescues Ethan when he’s captured by Eveline, and they’re both later rescued by Chris Redfield. If you choose Zoe, Eveline kills Zoe, and Ethan is forced to kill Mia later, leaving him alone to be rescued by Chris. The final boss remains the same in both endings, which raises questions about the effectiveness of player choice.

Spoiled for Choice

When a player is handed a choice like that, they obviously don’t know what the outcome will be. Having a choice that late in the game signals that it’ll affect the ending, but not how. The mixed reactions from players reflect the confusion and disappointment felt during these pivotal moments.

Ultimately, the question remains: Why include a choice if one option feels significantly better than the other? This raises the issue of whether the game’s design effectively utilizes player agency or simply creates an illusion of choice.

In conclusion, while Resident Evil 7 offers a compelling narrative filled with suspense, the choices presented may leave players questioning their significance. The illusion of choice, when not executed effectively, can detract from the overall experience, prompting a reevaluation of how choices are integrated into video games.

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