Starting Items Guide For Lords Of The Fallen: Essential Choices For Your Class

Starting Items Guide For Lords Of The Fallen: Essential Choices For Your Class

When you jump into Lords of the Fallen, one of the first crucial decisions you’ll face is selecting your class. This choice will dictate not only your character's stats and equipment but also shape your entire playstyle throughout the game. However, an oft-overlooked aspect is the starting item associated with each class. These items, while they may seem minor, can significantly influence your early gameplay experience and effectiveness. This guide aims to provide you with a comprehensive overview of all starting items in Lords of the Fallen, assisting you in making a well-informed decision as you embark on your journey.

The Soulslike genre is notorious for its unique and sometimes bewildering item names that require players to delve deep into experimentation to discover their true purposes. While this can create delightful moments of surprise, it’s understandable to want clarity before committing to a class. In this guide, we will focus specifically on the starting items that accompany each class you can select in Lords of the Fallen. Unlike Dark Souls, which features items that can drastically alter your gameplay, the starting items in this game are designed to provide modest advantages mainly during the initial tutorial phase, helping players familiarize themselves with the game’s mechanics.

Before we dive into the specifics of starting items categorized by class, it's important to mention a commonality: every player begins their adventure with a Sanguinarix. This crucifix-like object is essential for healing, allowing players to "administer Pieta’s healing blood." Although the identity of Pieta remains a mystery until further into the game, you can rest assured that this item becomes your primary source of healing. Each character starts with three charges of the Sanguinarix, which can be replenished by resting at a Vestige—Lords of the Fallen’s equivalent of bonfires. While this initial healing should suffice against early-game foes, upgrades are available as you progress to enhance its effectiveness.

What You Will Learn

  • Understand the significance of starting items in Lords of the Fallen.
  • Discover the unique starting items available for each class.
  • Learn about the Sanguinarix and its role in healing.
  • Gain insight into how starting items can influence early gameplay.

Overview of Starting Items in Lords of the Fallen

In Lords of the Fallen, the starting items are designed to provide players with a slight edge during the early stages of the game. Each class has specific items that cater to different playstyles, allowing for varied approaches to combat. Here, we’ll explore the starting items associated with each class, detailing how they can benefit your gameplay experience.

Every Class and Its Unique Starting Item

When selecting your class in Lords of the Fallen, it's crucial to know what starting item you will receive. While many players might overlook these items, they can play an essential role in your early survival and effectiveness. Here’s a rundown of each class and the starting item they receive:

  • Hallowed Knight: This class begins with a Briostone Pair, which provides gradual healing over time, offering a different approach to health recovery compared to the Sanguinarix. While it's useful for longevity, players should be mindful of the limited quantity available.
  • Udirangr Warwolf: Known for dexterity, this class starts with TWP Minor Fire Salts. These can add fire damage to weapons, enhancing your attacks. However, their effect is not particularly significant early on.
  • Partisan: This class receives Unripe Berries, which boost stamina regeneration temporarily, making them invaluable for maintaining performance during challenging battles.
  • Mournstead Infantry: Similar to the Hallowed Knight, this class starts with a Briostone Pair, but only one. This makes it less effective for health recovery.

More Classes and Their Starting Items

Continuing from the previous classes, let's examine additional classes and their unique starting items:

  • Blackfeather Ranger: This long-ranged class starts with two Ammunition Pouches, providing assorted ammunition for arrows and crossbows, crucial for ranged attacks.
  • Exiled Stalker: A rogue class that begins with three Poison Salts, enabling players to add poison damage to their weapons, which is effective in wearing down foes.
  • Orian Preacher: As a magic user, this class comes equipped with three Small Manastone Clusters, useful for recovering mana for spellcasting.
  • Pyric Cultist: Similar to the Orian Preacher, this class also starts with three Small Moonstone Clusters, supporting their fire-based spells.
  • Condemned: Known as the game's hard mode, this class has no starting items aside from the Sanguinarix, forcing players to rely on scavenging.

Final Thoughts on Starting Items

While the starting items in Lords of the Fallen are not game-changing, they do offer valuable benefits as players navigate the early hours of gameplay. Each item has been paired with its respective class for a reason, offering slight advantages that can aid in combat and exploration. It’s essential to consider these items but not let them overshadow your class selection process, as they hold only a minor influence in the grand scheme of your journey.

To enhance your experience even further, pairing your class choice with the right starting item can provide a smoother introduction to the game. Remember, the Unripe Berries may offer the best initial advantage for stamina management, but choose what aligns best with your playstyle. Happy gaming!

If you’re seeking more insights about Lords of the Fallen, consider checking out guides on effective farming areas for resources and abilities!

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