When you’re exploring the dark and magical world of the Forgotten Realms, there’s always someone who needs to be rescued. In Baldur’s Gate 3 (BG3), players embark on thrilling quests, and saving Vanra is one of the most engaging missions in the game. This guide will take you through the steps needed to successfully rescue Vanra, navigating through challenges, intriguing characters, and the rich lore of the game.
To start the quest, head to the Basilisk Gate waypoint in the Lower City. Once you arrive, you will need to venture east into the nearby Barracks. It is important to note that this quest can only be initiated during the third act of BG3. Players might need to invest some time in the game before they can dive into this story. Inside the Barracks, you’ll overhear a woman named Lora, who is desperately calling for help regarding her missing daughter, Vanra.
Lora explains that both she and Vanra were last seen in a bar called The Blushing Mermaid before Vanra was abducted. This revelation leads you to your next destination, as it seems like the best place to search for clues about Vanra’s whereabouts. The Blushing Mermaid is located in the central part of the Lower City, just below Bloomridge Park, making it easy to find on your map.
Upon entering The Blushing Mermaid, you should proceed upstairs to the right-hand room. Inside, you will encounter a character named Captain Grisly, who will provide further insights into the situation. It appears that Lora had not been the best mother to Vanra, and Captain Grisly offers you a hefty reward of 3000 gold for a rather grim task: killing Lora. However, remember that your primary mission remains to save Vanra, so this choice will not alter the main quest significantly.
If you find the suggestion of murder unsettling, you are not alone. As the story unfolds, Captain Grisly reveals herself to be Auntie Ethel, a familiar foe from earlier in the game. Auntie Ethel discloses that she has devoured Vanra due to your previous interference with her plans. Following this shocking revelation, Ethel will flee, leaving you to battle a group of enemies. Given your level at this stage, defeating them should be manageable, but be cautious of area-of-effect attacks that might harm innocent bystanders and attract the guards.
Once you’ve dealt with the enemies, your next move is to head southeast to Old Garlow’s Place. There, you will find a group of people who are suspicious of your intentions. They believe you to be allied with Auntie Ethel, and you must either persuade or intimidate them to reveal the truth about your mission. Their leader, Adrielle, shares that they were on the verge of finding a way to permanently defeat Ethel but were hindered when she hexed their leader, Mayrina.
Climbing upstairs, you will discover that Mayrina is trapped in the form of a sheep. Using the spell Talk to Animals, you can communicate with her and learn about an important item known as “The Doll.” This object is located in the same room, standing behind Mayrina. You need to cast Remove Curse on the totem to break the spell and prepare for a fight with Ethel’s followers. After defeating them, you can finally speak with Mayrina, who will reward you with the valuable Staff of Interruption.
Your next task involves locating a safe in the back of the house, as mentioned by Mayrina. Inside, you will find a journal detailing a recipe for a concoction called Hag’s Bane, along with Ashes of Dried Fey Flower, a crucial ingredient for your brewing process. Combining these items with any type of Essence will yield a poison powerful enough to confront Ethel.
With the Hag’s Bane ready, return to The Blushing Mermaid and head towards the room where you first met Captain Grisly. There’s a staircase leading down to the basement, where you will encounter an illusionary wall that can be passed through. As you navigate the tunnels and enter a large chamber, be prepared for an unavoidable confrontation with Ethel. It is essential to toss the Hag’s Bane at her before delivering the final blow; otherwise, both Ethel and Vanra will perish.
After successfully defeating Ethel, you can approach Vanra and send her home. Make your way back to Lora’s House, located directly east of The Blushing Mermaid, to inform her of your triumph over Ethel. Lora, relieved and grateful, rewards you with one of the finest weapons in the game, the Duelist’s Prerogative. This rapier not only guarantees critical hits on rolls of 19 or higher but also delivers additional necrotic damage. Although this side quest may take some time, the rewards make it worthwhile.
In conclusion, saving Vanra in Baldur’s Gate 3 is an engaging adventure filled with critical choices and unexpected twists. Baldur’s Gate 3 is available on PC, Xbox, and PlayStation, providing countless hours of thrilling gameplay for fans of the RPG genre!
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