Doing a no evidence run in Phasmophobia is only for the most hardcore players, but it’s a thrill that can’t be beaten. This unique challenge requires players to navigate haunted locations without relying on typical evidence sources, making the experience both exhilarating and daunting. The absence of evidence means that players must rely on their instincts, knowledge, and a few handy tips to survive the chilling encounters with ghosts.
In this guide, we’ll delve into the various ghosts you may encounter, their behaviors, and what tools you can utilize to enhance your chances of survival. Whether you are a seasoned ghost hunter or a newcomer looking to tackle this thrilling challenge, our cheat sheet will provide you with the essential information you need to succeed in Phasmophobia's no evidence run.
Let’s dive into the critical aspects of these ghostly encounters and equip you with the knowledge to become a master of no evidence runs. With the right approach, you can confidently navigate through the eerie atmosphere while avoiding the deadly grasp of malevolent spirits!
The “No Evidence” challenge is easily one of the most difficult, as you’ll need to know just about everything about every ghost and demon you’re hunting. Thankfully, we’ve got you covered on this one, as we’ll list the ghosts, their evidence, and what may give them away in our Phasmophobia cheat sheet.
Ghost Name | Evidence Types | Hunting Tips |
---|---|---|
Banshee | DOTS, Ghost Orbs, Ultraviolet | Using the Parabolic Microphone can determine if you’re dealing with a Banshee, as it has a unique Ghost Scream. |
Demon | Freezing Temps, Ghost Writing, Ultraviolet | If you’re dealing with Hunts early on during your investigation, it may be a Demon. Can Hunt more often than most other Ghost types. |
Deogen | DOTS, Ghost Writing, Spirit Box | Very visible during Hunts, heavy breathing noises are heard through the Spirit Box when they are close by. |
Goryo | DOTS, EMF 5, Ultraviolet | Have someone watching the camera, as Goryo’s can only appear with DOTS on a camera. |
Hantu | Freezing Temps, Ghost Orbs, Ultraviolet | Faster in cold temperatures, and also the most likely to shut off the electrical breaker. |
Jinn | EMF 5, Freezing Temps, Ultraviolet | A Jinn will move faster during a Hunt if the electrical breaker is on, and it cannot turn off the breaker. |
Mare | Ghost Orbs, Spirit Box, Ghost Writing | The Mare does not like lights, so if you notice a ghost heading from lit rooms to dark rooms, it’s likely a Mare. |
Moroi | Freezing Temps, Ghost Writing, Spirit Box | If you hear this Ghost with the Parabolic Mic or Spirit Box, your sanity will drain twice as quickly. If you’re losing your sanity fast, this is likely the reason why. |
Myling | EMF 5, Ghost Writing, Ultraviolet | Very noisy on the Parabolic Microphone, and very quiet during a Hunt unless they are close to you. |
Obake | EMF 5, Ghost Orbs, Ultraviolet | Has six fingers on an Ultraviolet scan, and can also change form when Blinking during a Hunt. |
Oni | DOTS, EMF 5, Freezing Temps | If you have a Ghost that is blinking a ton during a Hunt, there’s a good chance it’s an Oni. |
Onryo | Freezing Temps, Ghost Orbs, Spirit Box | Will instantly trigger a Hunt if three flames are extinguished in its favorite room. |
Phantom | DOTS, Ultraviolet, Spirit Box | Use the camera to confirm if it is a phantom, as it’s DOTS projection image will not show. |
Poltergeist | Spirit Box, Writing, Ultraviolet | If you notice objects being thrown during Hunts, there’s a good chance it’s a Poltergeist. |
Raiju | DOTS, EMF 5, Ghost Orbs | Can interact with electronics at a further distance, and speeds up during a Hunt near electronic devices. |
Revenant | Freezing Temps, Ghost Orbs, Ghost Writing | Revenants are slow until they notice a player or their actions, and then they speed up dramatically. |
Shade | EMF 5, Freezing Temps, Ghost Writing | Will appear as a Shadow Ghost during Hunts and Summoning Circle Events. |
Spirit | EMF 5, Spirit Box, Ghost Writing | Will wait 180 seconds after using incense to start Hunting. |
Thaye | DOTS, Ghost Orbs, Ghost Writing | Use the Ouija Board and ask the age of the ghost. Thayes will change ages through the Hunt. |
The Mimic | Freezing Temps, Ultraviolet, Spirit Box, Ghost Orbs | Will always have Ghost Orbs as evidence, and can change their form and actions throughout the Hunt. |
The Twins | EMF 5, Freezing Temps, Spirit Box | Can trigger multiple interactions in different rooms, a clear giveaway of the Twins. |
Wraith | DOTS Projector, EMF 5, Spirit Box | Won’t respond to salt and can teleport to players. |
Yokai | DOTS, Ghost Orbs, Spirit Box | Talking in the vicinity of a Yokai can trigger a Hunt. |