Baldur's Gate 3 is a game filled with critical choices that shape your adventure. One of the most significant decisions you will face is how to travel to the Moonrise Towers, the stronghold of the followers of the Absolute. You have two main routes: the overland path through the Mountain Pass or the underground journey through the Underdark. Each option presents its own challenges and opportunities for exploration, especially in the vast Underdark, which is home to dangerous creatures and hidden secrets.
As you navigate through the Underdark, you'll encounter various locations, including the mysterious Arcane Tower. However, the ultimate goal is to transition from the Underdark to Grymforge, where you will confront a formidable boss and obtain the Moon Lantern. This lantern is crucial for completing Act 1 of Baldur's Gate 3 and continuing your quest toward the Moonrise Towers.
In this guide, we will walk you through the steps required to sail from the Underdark to Grymforge. You need to be prepared for encounters and make strategic decisions that will affect your journey. Are you ready to uncover the secrets of the Underdark and ascend to the Moonrise Towers? Let's dive in!
Once you've explored the depths of the Underdark and are ready to move forward, your next step is to head toward the center of the Underdark map. This will lead you to the Decrepit Village, where you will face a choice to either negotiate with or battle a waiting Duergar party. Successfully persuading them can save you time and resources, but if you prefer action, you can choose to fight them and claim their loot.
After defeating the Duergar, your next destination is the beach located below the village. Here, you will find a few remnants of unfortunate adventurers who may attack you. Eliminate these threats, and look for a waypoint on a nearby rock that will mark the Underdark beach. Once you have that waypoint, make your way back to the docks to find a boat that will take you to Grymforge.
The boat you find is quite impressive, and surprisingly, its previous owners have just met their end—meaning it's up for grabs! Boarding the boat will trigger a cutscene, transporting you from the Underdark to Grymforge. However, be on guard, as you will encounter another ship that will intercept you, along with a welcoming committee upon your arrival. You can handle these encounters with clever use of Deception or Persuasion, allowing for a peaceful resolution and saving you from unnecessary conflict.
As soon as you disembark, you'll notice a set of stairs to your left that leads to a gate. This location will be significant later, after you've defeated the boss and obtained the Moon Lantern, which is essential for progressing beyond Act 1. To reach the boss, you must proceed north from where you arrive and confront the unfolding events there.
That wraps up the journey from the Underdark to Grymforge in Baldur’s Gate 3. Although it might not be immediately obvious, Grymforge is the key area for progressing after the Underdark, and it's vital for completing Act 1. As you continue your adventure, be sure to explore all the depths and secrets the game has to offer. Happy adventuring!
As you embark on your journey, remember that every decision counts and can lead to exciting new paths and storylines. For more tips and strategies, be sure to check out our other guides.
![Underdark decrepit village](https://www.escapistmagazine.com/wp-content/uploads/2023/08/Underdark-Decrepit-Village-BG-e1692051389671.jpeg?resize=1200%2C675)
![Stealing a boat to Grymforge](https://www.escapistmagazine.com/wp-content/uploads/2023/08/BG3-Boat-To-Grymforge-e1692051407666.jpeg?resize=1200%2C675)
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