During my recent preview of Cataclismo, I was impressed by how the Spanish studio Digital Sun has ingeniously combined a Lego-like creative element with a solid old-school RTS foundation. After completing the campaign levels in its early access build and delving into other game modes, I can confidently say that Hooded Horse's latest endeavor is off to a promising start. This game, which merges creativity and strategy, offers players a distinctive experience that sets it apart in the indie gaming landscape.
As an emerging indie games publisher, Hooded Horse has shown a remarkable talent for discovering and promoting tactical and strategic games that contribute meaningfully to their genres. Notable titles like Against the Storm and Manor Lords highlight their commitment to quality. Cataclismo is yet another early access title that engages with its community before fully realizing its potential, hinting that its more creative aspects might just be its secret weapon.
In my exploration of Cataclismo, I prioritized the story campaign, which already offers five to six hours of gameplay, depending on the difficulty selected. Afterward, I ventured into the secondary modes, which are likely to gain popularity as players conquer the narrative-heavy levels. The campaign ends with a cliffhanger, prompting players to explore further and suggesting that approaching the 11 story levels and some secondary missions can serve as an ambitious tutorial.
One of the standout features of Cataclismo is its unique building mechanics that allow players to construct defenses and units as they progress through the campaign. However, for those familiar with real-time strategy games, there may not be much to learn beyond the basic building mechanics introduced early on. Digital Sun's latest game maintains a surprisingly traditional approach to its systems, which I believe is both a strength and a limitation.
This traditional gameplay is not a flaw, especially when considering the studio's previous successes like Moonlighter and The Mageseeker, where they effectively reinvented established formulas. While Cataclismo does offer a fresh take, it still retains elements reminiscent of older RTS games, providing a nostalgic gameplay experience for fans of the genre.
The narrative aspect of Cataclismo has room for improvement, as it sometimes feels inconsistent. While there are intriguing story elements and character developments, the narrative can occasionally overshadow gameplay. The game presents a rich lore and world-building but struggles to engage players consistently, particularly in mission design that feels more like cutscenes than interactive experiences.
Despite some narrative shortcomings, Cataclismo should not be dismissed. Engaging with its creative mechanics is essential to truly enjoy what it has to offer. The flexibility of building defenses against the Mist and its monstrous inhabitants is at the core of the gameplay experience. Overlooking this aspect can lead to disappointment, especially at lower difficulties where the challenge may not be as apparent.
The longevity of Cataclismo will heavily depend on how players utilize the creative tools available. The game not only features developer-designed modes but also allows players to generate and share endless maps. The inclusion of a level editor invites deeper engagement from those willing to invest time into the sandbox elements, although this feature may appeal to a smaller audience.
Visually, Cataclismo stands out with its stylish graphics and engaging cutscenes. The art style avoids the typical grimdark aesthetics found in many fantasy games, creating a unique visual identity. Players can easily identify units and structures, which is crucial for an RTS, while sound design enhances the overall experience, drawing attention to key gameplay moments.
Performance, particularly during intensive gameplay sequences, has been generally stable, but heavy simulations may pose challenges for some players. On a 7800X3D, I experienced only minor frame drops at maximum settings. As the game nears its full release, it will be interesting to see if additional optimization is implemented to enhance performance further.
Much like other titles published by Hooded Horse, Cataclismo is crafted with a deep appreciation for its genre. The passion and expertise are palpable throughout the game, although concerns remain regarding the depth of its narrative and the creative potential that may not be fully realized. With its early access launch set for July 22 via GOG and Steam, Cataclismo is certainly one to watch.
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