Mastering The Pictomancer: A Guide To The New Job In Final Fantasy XIV Dawntrail Expansion

Mastering The Pictomancer: A Guide To The New Job In Final Fantasy XIV Dawntrail Expansion

The Dawntrail expansion has introduced an exciting new way to play in Final Fantasy XIV, presenting players with two fresh jobs: Viper and Pictomancer. Among these, the Pictomancer stands out as a uniquely magical DPS job that combines traditional spellcasting with creative painting mechanics. This guide will walk you through the essentials of playing the Pictomancer effectively, giving you the tools to make the most of this captivating role.

As a Pictomancer, you will experience a blend of familiar mage elements, such as casting ice and fire spells, while also engaging in an innovative mechanic that allows you to paint motifs. These motifs can be transformed into powerful buffs or special attacks, adding a layer of strategy to your gameplay. Mastering the balance between casting spells and painting motifs is crucial for maximizing your damage output and effectiveness in team settings.

Throughout this guide, we will delve into the unique features of the Pictomancer job, including an overview of its mechanics, an explanation of motifs and their effects, and detailed rotation strategies to optimize your performance. Whether you are a seasoned player or new to the game, this guide aims to equip you with the knowledge you need to excel as a Pictomancer.

What You Will Learn

  • The fundamental mechanics and overview of the Pictomancer job.
  • Detailed explanations of the motifs and their powerful effects.
  • Effective rotation strategies for both single-target and AoE damage.
  • Tips for balancing spellcasting and motif painting for optimal performance.

Table of contents

FFXIV Pictomancer Overview

Pictomancer is a magical DPS job in Final Fantasy XIV. If you’ve played any sort of mage job in FFXIV before, then you already know some of the basics. You get your ice and fire spells, you’ll be Swiftcasting things from time to time, etc.

But what makes Pictomancer stand out from the other magic jobs is that you can also paint motifs, which are then turned into buffs or special attacks that deal additional damage. Learning to balance your paintings with regular spells is key to mastering Pictomancer.

All Motifs Explained

Before we get into the rotation proper — which is actually rather simple on its own — let me explain what the motifs do.

MotifEffect
PomRender a rain of poms, dealing unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
WingsRender a pair of windborne wings, dealing unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
HammerRender a mighty hammer, granting three stacks of Hammer Time.
Starry SkyRender a star streaming sky over a magicked landscape, increasing damage dealt by self and nearby party members by 5%.

In short, Pom and Wings deal AoE damage, Hammer gives you access to a combo that deals single-target damage, and Starry Sky gives you a buff. Once you understand what each one does, you’ll be able to weave them into your rotations better.

Pictomancer Rotation Guide

Alright, now that we’ve talked about the Motifs, we can finally get into the rotations. The rotations themselves aren’t very complicated, but learning to weave the Motifs in with the spell rotations can take some getting used to.

TypeRotation
Single-targetFire in Red -> Aero in Green -> Water in Blue
Weave in Starry Sky Motif and Muse, Hammer Motif and Muse, and Subtractive Palette
AoEFire II in Red -> Aero II in Green -> Water II in Blue
Weave in Starry Sky Motif and Muse, Pom and Wings Motif and Muse, Mog of the Ages, and Subtractive Palette

As you do your spell combos, you also need to weave in your Motifs and their respective Muses, as well as Subtractive Palette. The spells themselves give you stacks of Aetherhues. With both Aetherhues and Subtractive Palette, you’ll then be able to use Stone in Yellow and Thunder in Magenta, as well as their II counterparts for the AoE combo. After making it all the way to Thunder in Magenta, you’ll be granted the White Paint buff, which lets you use Holy in White, the combo finisher.

All of this sounds pretty simple on paper, but keep in mind that pressing the necessary buttons to keep the combo going along with your paintings can be tricky. Once you have the timing down, though, Pictomancer becomes quite easy to grasp.

And that’s how to play Pictomancer in FFXIV.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

Unlocking New Adventures In Pet Catchers: Codes, Tips, And Strategies
Unlocking The Secrets Of King Legacy: Your Ultimate Guide To Codes And Gameplay
Mastering The Springdance Shrub: A Comprehensive Guide To Botany Manor

Category:
Share: